Battlefield 3 Brasil

Códigos Criptografados BF3. (EM INGLÊS)

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Códigos Criptografados BF3. (EM INGLÊS)

Mensagem por RenanHabib em Seg Mar 11, 2013 10:54 pm

Leftover Text

Developer URLs

Dice left almost all the internal URLs in the game files, which could give internal and confidential files! Hopefully for Dice, most of these are IP blocked.

( Não vou publicar esses sites. )

E3 level

The E3 level is missing from the Level folder, but a reference to it can be found in the configuration file.
#Level.Start E3_Demo

Debug/Test Stuff

Testrange maps
The game has a lot of testing maps, beginning with Testrange_. There are 7 variation of this level.

Testrange_Characters
According to the title and the only files that can be ripped, it seems that this map was used to test characters and props in game. Only 3 files can be extracted, which are 3 colors templates (Red, Green and Yellow) that were probably used to represent props.

Testrange_Lighting
The title of the map says all! The files found in that folder are only skybox files featuring stars and the moon. It was a map in the night.

Testrange_Terraintest2
This one is extremely interesting; because of the "mp02_ground_mudstones" file, the multiplayer 02 map doesn't exist in the level folder (according to the folder structure, that's the only one missing). It was maybe a cut level from the game, or it got renamed during development. The other file is also really weird, because of the "sp03_jungleground01_N". The Sp03 mission is another weird story because the folder is almost empty. Possibly a leftover from a Rome prototype.

Testrange_Translucency
Likely a test map to test out a Translucency of the Graphics Engine.

TestRange_WaterFlow
Title says all... It's a testing map to test out a water flowing effects in the game's engine.

Testrange_autosmoke
I can only make suppositions on that one, but it might be a map to test smoke effect. (must be)
testrange_performance_city
According to the only file available, this map was created to test the soldier animations and to optimize them.

OldVenice
Venice was the codename given to Battlefield 3. In that folder, you can find 4 levels, which must be early test on the new Frostbite. The levels don't have name.

kenny_test_lv01
Might be used to test explosions, because it seems to have a lot of cistern and barrels.

GarrisonTest
Nothing about that one. It's likely a map to test out a scenery effects or models in the game.

Testrange_Rome_MP05
Rome was likely an earlier codename for Battlefield 3 Beta, or it might be another codename, as BF3 codename was Venice...

EditorLevels/TestLevel
Test level from BF3 SDK. Must be a sandbox, as God Mode is activated by default on this map.

Debug Menu

Debug strings can be found, but there is no way, at the moment, to enable it because of the console security.

Game String
Game.IsGodMode
Game.IsJesusMode
Game.useSingleWeaponSelector
Game.UseSpeedBasedDetailedCollision
Game.AwardsTracking
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game.AutoAimEnabled
Game.DifficultyIndex -1 // Debug difficulty index to data GameConfigurations/Game_Difficulty_Settings.dbx
Game.DisablePreRound
Game.HasUnlimitedMags
Game.EnableSurveys
UICoopComp.UnlockAllLevels
UILevelComp.UnlockAllSpLevels
Unreleased elements

Sandbox?

Three weird levels can be found in the level list: TutorialMP, TutorialMP_Sandbox, TutorialMP_ShootHouse. You can't find these in the final game.

Missions
If you compare the retail level folder with the container folder, you can notice that a lot of levels were deleted in the final game.

COOP_001
You can't find really useful information on that one.

COOP_005
Another cut coop missions on the cliffside.

COOP_008
A missions that may take place in a company complex (serverroom, roof, endroom...). Seems similar to the night coop mission from the final game.

MP_019
A multiplayer map in a sand environment with a smoke pillar (crash site?).

sp_003
Nothing interesting for that level, except that it has cluster cars.

SP_Interrogation
Computers, an interview room, a color cube, and a window... Nothing really useful for that level. It's likely based on the interrogation scenes in the campaign mission.
XP1_xxx
You can find 3 weird maps that begin by 'XP1_'. No Information about the aim or the origin of the map.

Level_01 to 06
Levels from the Venice prototype. Can't tell more about it due to the lack of data.
mp_berlin
A Level from the Venice prototype. No Information about it.

paris_line2
Another level from Blaze (Battlelog Codename) and Venice time.
Game mode

King Of The Hill
For an unknown reason, the game mode set by default in a file is KOTH. But you can't find it anywhere else.

Spectator
Spectator mode can be found in some files, but isn't available in final game.

Bots
Bots were maybe only used to debug the mp part of Battlefield 3, but you can still find some lines about it.

Weapons/Vehicle

aagun_trailer
Might be a prop created for the trailer.

TankerTrailer_01
Same as above.

SU37
Come from the _old folder, but looks quite complete.

F16
Only the HUD icon remains.

AH64
The Apache only has the rotors remaining.

Machete
Seems quite complete, and was intended to be different from the classic knife.

Pra quem não entendeu, são coisas que só podem ser vistas no código criptografado do jogo. Coisas que estão no jogo, mas não podem ser vistas normalmente.

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Re: Códigos Criptografados BF3. (EM INGLÊS)

Mensagem por Chicago_Made em Ter Mar 12, 2013 12:39 pm

Pô que legal!

Só me revolta o fato de ter Spectator Mode e Bots aí nos códigos e nada disso no jogo base --'

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Re: Códigos Criptografados BF3. (EM INGLÊS)

Mensagem por RenanHabib em Ter Mar 12, 2013 7:15 pm

Achei legal o modo King Of The Hill.. haha

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Re: Códigos Criptografados BF3. (EM INGLÊS)

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